silikonhb.blogg.se

Runescape night gazer
Runescape night gazer










runescape night gazer

Be a valuable asset and be a good team player and dungeoneering experience will be truly deserved. This could be anything from logs to cash.

runescape night gazer

This involves firstly- gather 1 of each boost potion (NATRALISTS, ARTISANS, GATHERS, SURVIVALISTS, MAGE, AND MELEE) These should be left at home, but as always skill doors are the priority. It is a skiller's job to gather as many resources for the party, to make up for their role in the dungeon. This does not mean skillers should AFK, or Leech. Skillers are rare when DGing and should only be applied if you are a CBT pure. Your job should be to remember the weaknesses of the each monster Therefore, everybody should really fight, exceptions for a pure skiller. The obvious objective would be to clear guardian doors and tank damage at a fastest time possible. If you take a path, and it ends in a DEWK, then theoretically you are responsible for that key door too as wellĪs for the golden rule: ALWAYS OBEY THE KEYER NO MATTER WHAT, THEY ARE IN CONTROL AND DO NOT QUESTION THEIR JUDGEMENT, IF YOU HAVE AN ISSUE SORT IT OUT AFTER THE FLOOR

#RUNESCAPE NIGHT GAZER UPDATE#

Remember- do not follow the keyer like a pig into slaughter, it is a waste of your time, and also everyone else’s time.ĭue to the key update any person can open key doors, with this there is the issue of confusement and pathing, only open the door and path if you have a free gate. Whenever the leader requires assistance, it is important to keep law runes stashed in the inventory to group gatestone to that needed location. High skill levels come to a good advantage. It is up to you to help out your team in guardian doors, monster clearances, skilling doors and puzzle rooms. It's important to stay aware of the route through the dungeon. You must have looked at your map so you can open larger paths while holding the ggs, and open smaller paths if alone.Īs for the other four in the party.

runescape night gazer

The main thing about pathing is prioritization. In conclusion, being the keyer requires the most work and effort out of the party to make the dungeon quicker and easier for the team. High skills may also lead to advantages, though optional. It is required for the keyer to be a fantastic navigator with an alright memory and attention span. If you do not think you are up to it, don’t do it, as the speed of the team is dependent on your speed. Your job is to lead the team who rely and count on you to take them to rooms where needed. Party leaders should never mess around, AFK, or have some serious, general problems with their computer. This role requires the most amount of tanking from damage as well. Try staying fully focused throughout the dungeon, and be aware of the most effective ways to finish the rooms and the floor. It can also be used to make slayer targets or used as a navigational compass for a certain teammate with a skill level to run to. Through it allows the keyer to direct the team to the next room, or to mark a specific important section. The GGS should not be left in an active GD on the other hand, it should always be kept in front of the team and therefore directing the team down a certain path.Īnother use of the GGS is to transport a team member to open a skill door, in this case the GGS should be moved back to the original location as soon as possible after the person/people with the relevant skills has been transported.Ī great weapon in a keyer’s arsenal is that of the mark feature. The GGS should be positioned is a strategically position in order to allow the team to clear the relevant gds, generally the location of the GGS should stay on the Crit path or the longest path visible and predicted. This is down through analysis of the map and reading the right paths.Īs the keyer you shouldn’t be expecting to gate specific doors that the team has come across, the general role of gating done by the keyer should be the gate carried by the keyer down an essential path, and allows the keyer to get back to the location when a death is involved. This is done through many things: Crit pathing and also prioritising bonus routes. The keyer should be the person that paths the Crit and tries to get the dung done in the fastest time possible.

  • Has a plan of what requires to be done and priorities them.
  • Must be able to map read – be able to tell the Crit path from a bonus.
  • Ensure team mates to react to your instructions.
  • Must be prepared to give instructions and pay 100% attention to the dungeon,.
  • Tank damage whist running through the floor at speed.
  • This Is the person that commands the group, it is usally the hoster and the person that rushes the crit path and directs the gatestone. In this guide I will be explaining what should be done by each person in order to get a fast floor Remeber to rate this thread and post feedback and comments












    Runescape night gazer